Klingon Officers

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{| class="article-table"
 * rowspan="5" |

Maglus
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 60, +10/level
 * Armor
 * 8.1, +0.9/level
 * Hit
 * 1.32, +0.12/level
 * Evasion
 * 1.98, +0.18/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges: First Officer Mission
 * colspan="4" |Ability: [Energy] Level 2: Ship's Initial Combat Energy +30 when entering the battle
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges: First Officer Mission
 * colspan="4" |Ability: [Energy] Level 2: Ship's Initial Combat Energy +30 when entering the battle
 * colspan="4" |Ability: [Energy] Level 2: Ship's Initial Combat Energy +30 when entering the battle
 * rowspan="5" |
 * rowspan="5" |

B'Mira
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +8/level
 * Armor
 * ?, +0.9/level
 * Hit
 * ?, +0.2/level
 * Evasion
 * ?, +0.12/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Counter] Level 2: Damage +25% when a starship's Durability is under 40%.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Counter] Level 2: Damage +25% when a starship's Durability is under 40%.
 * colspan="4" |Ability: [Counter] Level 2: Damage +25% when a starship's Durability is under 40%.
 * rowspan="5" |
 * rowspan="5" |

Bogq
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +7/level
 * Armor
 * ?, +0.3/level
 * Hit
 * ?, +0.07/level
 * Evasion
 * ?, +0.06/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Scan] Level 1: Fleet's Scanning Level +1
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Scan] Level 1: Fleet's Scanning Level +1
 * colspan="4" |Ability: [Scan] Level 1: Fleet's Scanning Level +1
 * rowspan="5" |
 * rowspan="5" |

Ch'pok
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 38, +8/level
 * Armor
 * 4.9, +0.4/level
 * Hit
 * 0.86, +0.06/level
 * Evasion
 * 0.64, +0.04/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Navigation] Level 1: Ship's travel speed +15%
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Navigation] Level 1: Ship's travel speed +15%
 * colspan="4" |Ability: [Navigation] Level 1: Ship's travel speed +15%
 * rowspan="5" |
 * rowspan="5" |

Damogh
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +4/level
 * Armor
 * ?, +0.5/level
 * Hit
 * ?, +0.04/level
 * Evasion
 * ?, +0.08/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * rowspan="5" |
 * rowspan="5" |

Jamoox
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 104, +14/level
 * Armor
 * 11.5, +1.5/level
 * Hit
 * 3.28, +0.28/level
 * Evasion
 * 2.64, +0.24/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Asault] Level 1: When this officer is assigned to a starship in the back row, the starships Basic Attack is +2% if durability is below 10%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Asault] Level 1: When this officer is assigned to a starship in the back row, the starships Basic Attack is +2% if durability is below 10%.
 * colspan="4" |Ability: [Asault] Level 1: When this officer is assigned to a starship in the back row, the starships Basic Attack is +2% if durability is below 10%.
 * rowspan="5" |
 * rowspan="5" |

Jenam
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 115, +15/level
 * Armor
 * 11.5, +1.5/level
 * Hit
 * 2.64, +0.24/level
 * Evasion
 * 2.96, +0.26/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Attack] Level 1: When this officer is assigned to a supporting starship, the starship's Basic Attack is increased +8%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Attack] Level 1: When this officer is assigned to a supporting starship, the starship's Basic Attack is increased +8%.
 * colspan="4" |Ability: [Attack] Level 1: When this officer is assigned to a supporting starship, the starship's Basic Attack is increased +8%.
 * rowspan="5" |
 * rowspan="5" |

Jey'waj
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +13/level
 * Armor
 * ?, +1.5/level
 * Hit
 * ?, +0.28/level
 * Evasion
 * ?, +0.26/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Defense] Level 1: When this officer is assigned to a starship in the front row, the starship's damage taken is -4% if durability is below 10%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Defense] Level 1: When this officer is assigned to a starship in the front row, the starship's damage taken is -4% if durability is below 10%.
 * colspan="4" |Ability: [Defense] Level 1: When this officer is assigned to a starship in the front row, the starship's damage taken is -4% if durability is below 10%.
 * rowspan="5" |
 * rowspan="5" |

Kozak
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +8/level
 * Armor
 * ?, +1/level
 * Hit
 * ?, +0.12/level
 * Evasion
 * ?, +0.16/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Emergency] Level 1: 10% chance to avoid destruction when the ship explodes, and it's Durability will recover to 20% after the battle.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Emergency] Level 1: 10% chance to avoid destruction when the ship explodes, and it's Durability will recover to 20% after the battle.
 * colspan="4" |Ability: [Emergency] Level 1: 10% chance to avoid destruction when the ship explodes, and it's Durability will recover to 20% after the battle.
 * rowspan="5" |
 * rowspan="5" |

Kroth
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 104, +14/level
 * Armor
 * 11.5, +1.5/level
 * Hit
 * 2.64, +0.24/level
 * Evasion
 * 3.28, +0.28/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Thick Wall] Level 1: When this officer is assigned to the flagship, the starship's Basic Defense is increased +5%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Thick Wall] Level 1: When this officer is assigned to the flagship, the starship's Basic Defense is increased +5%.
 * colspan="4" |Ability: [Thick Wall] Level 1: When this officer is assigned to the flagship, the starship's Basic Defense is increased +5%.
 * rowspan="5" |
 * rowspan="5" |

Kullor
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +15/level
 * Armor
 * ?, +1.1/level
 * Hit
 * ?, +0.22/level
 * Evasion
 * ?, +?/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [First] Level 3: Launch attacks 1.5 seconds in advance when entering the battlefield.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [First] Level 3: Launch attacks 1.5 seconds in advance when entering the battlefield.
 * colspan="4" |Ability: [First] Level 3: Launch attacks 1.5 seconds in advance when entering the battlefield.
 * rowspan="5" |
 * rowspan="5" |

Molay
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 71, +11/level
 * Armor
 * 11.5, +1.5/level
 * Hit
 * 2.64, +0.24/level
 * Evasion
 * 2.96, +0.26/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Precision] Level 3: Ship's Crit Damage +50%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Precision] Level 3: Ship's Crit Damage +50%.
 * colspan="4" |Ability: [Precision] Level 3: Ship's Crit Damage +50%.
 * rowspan="5" |
 * rowspan="5" |

Morath
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +6/level
 * Armor
 * ?, +0.4/level
 * Hit
 * ?, +0.04/level
 * Evasion
 * ?, +0.08/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [First] Level 1: Launch attacks 0.5 seconds in advance when entering the battlefield.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [First] Level 1: Launch attacks 0.5 seconds in advance when entering the battlefield.
 * colspan="4" |Ability: [First] Level 1: Launch attacks 0.5 seconds in advance when entering the battlefield.
 * rowspan="5" |
 * rowspan="5" |

Mudas
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +7/level
 * Armor
 * ?, +0.3/level
 * Hit
 * ?, +0.08/level
 * Evasion
 * ?, +0.04/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Repair] Level 1: Officers can repair a fleet up to 80% of its durability in open space.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Repair] Level 1: Officers can repair a fleet up to 80% of its durability in open space.
 * colspan="4" |Ability: [Repair] Level 1: Officers can repair a fleet up to 80% of its durability in open space.
 * rowspan="5" |
 * rowspan="5" |

Pils
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +11/level
 * Armor
 * ?, +1.4/level
 * Hit
 * ?, +0.26/level
 * Evasion
 * ?, +0.26/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Counter] Level 3: Damage +30% when starship's durability is under 50%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Counter] Level 3: Damage +30% when starship's durability is under 50%.
 * colspan="4" |Ability: [Counter] Level 3: Damage +30% when starship's durability is under 50%.
 * rowspan="5" |
 * rowspan="5" |

Qey'Qew
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +9/level
 * Armor
 * ?, +0.9/level
 * Hit
 * ?, +0.12/level
 * Evasion
 * ?, +?/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Hide] Level 2: 100% chance to avoid the first 2 normal attack.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Hide] Level 2: 100% chance to avoid the first 2 normal attack.
 * colspan="4" |Ability: [Hide] Level 2: 100% chance to avoid the first 2 normal attack.
 * rowspan="5" |
 * rowspan="5" |

Qlmar
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +8/level
 * Armor
 * ?, +0.1/level
 * Hit
 * ?, +0.08/level
 * Evasion
 * ?, +0.04/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Emergency] Level 1: 5% chance to avoid destruction when the ship explodes, and its Durability will recover to 10% after the battle.
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Emergency] Level 1: 5% chance to avoid destruction when the ship explodes, and its Durability will recover to 10% after the battle.
 * colspan="4" |Ability: [Emergency] Level 1: 5% chance to avoid destruction when the ship explodes, and its Durability will recover to 10% after the battle.
 * rowspan="5" |
 * rowspan="5" |

Roda
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * 115, +15/level
 * Armor
 * 11.5, +1.5/level
 * Hit
 * 2.96, +0.26/level
 * Evasion
 * 2.64, +0.24/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Specialty] Level 1: When this officer is assigned to the flagship, the starship's Basic Attack is increased +10%.
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Specialty] Level 1: When this officer is assigned to the flagship, the starship's Basic Attack is increased +10%.
 * colspan="4" |Ability: [Specialty] Level 1: When this officer is assigned to the flagship, the starship's Basic Attack is increased +10%.
 * rowspan="5" |
 * rowspan="5" |

Sachay
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +6/level
 * Armor
 * ?, +0.3/level
 * Hit
 * ?, +0.07/level
 * Evasion
 * ?, +0.07/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * rowspan="5" |
 * rowspan="5" |

Sew'jergh
! colspan="5" |
 * colspan="4" |Attributes
 * Damage
 * ?, +6/level
 * Armor
 * ?, +0.4/level
 * Hit
 * ?, +0.08/level
 * Evasion
 * ?, +0.04/level
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="2" |Additional Attributes: 1
 * colspan="2" |Recruit Badges:
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * colspan="4" |Ability: [Arms] Level 1: Starship's maximum torpedo load +10
 * rowspan="5" |
 * rowspan="5" |

Valkris

 * colspan="4" |Attributes
 * Damage
 * ?, +14/level
 * Armor
 * ?, +1.3/level
 * Hit
 * ?, +0.26/level
 * Evasion
 * ?, +0.24/level
 * colspan="2" |Additional Attributes: 2
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Navigation] Level 3: Ship's Travel Speed +50%.
 * }
 * colspan="2" |Recruit Badges: 100
 * colspan="4" |Ability: [Navigation] Level 3: Ship's Travel Speed +50%.
 * }
 * }